But it has not fixed the issue. Would someone mind looking over my lua file to see if I'm doing it right? Thanks!
Code:
local now = GetTime()
-- Find number of hots per unit
for i=1,999 do
local bname,brank,btexture,bcount,btype,bdur,bexptime,bismine = UnitBuff(unitid, i)
if bismine == "player" then
bismine = true
else
bismine = false
end
if not bname then break end
local btime = bexptime - now
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