Wednesday, April 18, 2012

A sleek, simple interface? (xPerl/Titan?)

Hi guys,

Just for a reference point, this used to be my old interface (I barely played WoW, so didn't tweak much, but it still looked good)

http://img108.imageshack.us/img108/2...7222955ji4.jpg

... but here's my current abysmal effort:

http://img262.imageshack.us/img262/5...1409164545.jpg

^ it's incredibly cluttered and looks awful.

Dominos seems similar to Bongos which I was using before, with the bonus that anything I add to row one also gets added to row 6 and stays there, and then randomly everything disappears anyway!

Titan bar is awesome, I think I'll keep that.

X-Perl is an absolute nightmare - it looks pretty naff, but more importantly it's so bloody fiddly! The options for that and Dominos are just a joke, X-Perl in particular has pages and pages of options to tweak, 99% of stuff I have zero interest in unfortunately :(

Quest helper is fantastic but very obtrusive - the quest window on the right can get cluttered, and that directional tool is great but I have no idea where to put it.

I'm really at a loss with this, if anyone could give me some suggestions for an awesome, simple interface I'd be really grateful!

Thanks :)|||With Dominos you need to setup paging. You can turn off bars too. Type /dom and then click Configure. You can Shift click a bar to set it to invisible. I do this for most of the bars. Paging is what happens when you swtich stances/forms. For a rogue, Stealth is a stance, shadowform for a shadow priest, etc.

Xperl is very cool, but does have a lot of options. YOu need to think about what you want to see - for example, do you care about Target of target? When questing, no. Personally, I use ag_unitframes and very much like it. You can easily turn on and off modules and, while there are a lot of things you can tweak, it's defaults are pretty good.

One thing to consider is that you don't have to have unitframes in their default position - putting them in the upper left was an odd design decision on Blizz's part and I moved mine to be in t he lower center of my screen. I'll screenshot my UI when the servers are back so you can see what it's like.|||Ah, many thanks for the Dominos information - that's very handy to know, as it was a bit confusing beforehand!

ag_unitframes look amazing, thanks! Very similar to what I had in the 'before' screenshot (the setup I actually like) and if they're simpler than X-Perl then that's a winner too!

If you don't mind posting a screenshot that'd be great - judging by your ag_unitframes recommendation I think we may have similar tastes :)

Just curious, what does everyone think of Spartan UI or any other similar packages? I found one that looked okay, it began with a, but I can't remember what it was called ;p|||If you want a complete UI (and you got an aspect-ratio of 1.6) I would recommend Maelos UI. Those SS's are a bit old, but the UI still looks pretty much the same.|||Ahh, many thanks for the recommendation, although if I'm honest I just tried Spartan UI and it was just way too much I think, really quite over-whelming so I'd prefer just to do separate customisations and see how I go!

Using some of the recommendations and advice from here I now have...

ag_UnitFrames, Bartender4, Chatter, Light'n'Stylish Map, OmniCC, Parrot, Quartz, QuestHelper, TitanPanel and XLoot...

http://i25.tinypic.com/16hqf7b.jpg

... it's almost how I like it! Although I'm not 100% about the chat section (may try Pray) or the map (may try SexyMap) and that might also be it...

One thing that I don't get, is how I get the TitanBar to not go over the top of other stuff? so that the character information things (top left) and minimap (top right) drop below it?

Cheers :)|||The only ui customization I use is Vudoo. I prefer a truly simple interface... the game one.|||What does Vudo do? Can't find a lot on it really :(

And tbh I disagree that the original interface is simple, it's actually rather bloated ;p|||Quote:








What does Vudo do? Can't find a lot on it really :(

And tbh I disagree that the original interface is simple, it's actually rather bloated ;p




Vudo is a healing mod, which basically tells me one thing and one thing only....who's in range. It shows the raid as a series of green boxes, wth health bars, that can be clicked on to target that person. If they are out of range, the green is grayed out. If they are in range, it's bright green. That way I can tell quickly who I'm going to be healing, and who I'm not.|||I tried Vuhdo - hated the customization screen, couldn't figure it out, bailed. Went to Grid, which for all of it's reputed complexity was easy to get up and running and didn't make my eyes bleed. And Vuhdo does a LOT more than range-checking. Or rather, if you have it installed JUST for range checking it's overkill. Most Unitframes do that.

The issue with UI design is that it needs to be oriented to the task you're doing. Healing a raid? Different than solo questing. DPSing? Different. However, there are some principles that you can use:

1) quick to get info you need. You should be able to tell at a glance, what you need to know. The main takeaway here for me is to keep things in the center part of the screen, usually bottom center. The upper left or right sucks.

2) Clean, logical layout. Don't drop things all over the place and leave them. Put related things together.

3) Only what you need. Do you need the minimap in a raid? No. When gathering? yes. You don't need both Party and Raid frames on. Do you need to see the action bars? If you have key bindings memorized, no. Etc... People usually have WAY too much crap on their screen - the point of the UI is to help you do better. Other than that, it's useless - if something isn't doing that, eliminate it.

4) Use profiles for different roles. A healer needs different information than a DPSer - you might be able to make a general UI work for more than one role - depends on you.

I forgot to grab a shot of my UI in a raid setting last night. Will do it tonight.

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